Accessible platformer
A platforming and exploration game built in Godot for my Extended Project Qualification.
The EPQ question was whether a platformer could be designed around accessibility from the start rather than patched for it afterwards. Six months of weekends in Godot, during the first year of A levels.
The protagonist is autistic and non-verbal, which shaped how the game communicates: nothing important is carried by speech. The antagonist is a moose called Laser Antlers, based on a friend. Both concept sheets are on the art page.
The repo is a late snapshot. Source control arrived after the project did, which was its own lesson.