milo@london

~/projects/epq-platformer

2024

Accessible platformer

A platforming and exploration game built in Godot for my Extended Project Qualification.

The EPQ question was whether a platformer could be designed around accessibility from the start rather than patched for it afterwards. Six months of weekends in Godot, during the first year of A levels.

The protagonist is autistic and non-verbal, which shaped how the game communicates: nothing important is carried by speech. The antagonist is a moose called Laser Antlers, based on a friend. Both concept sheets are on the art page.

The repo is a late snapshot. Source control arrived after the project did, which was its own lesson.

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